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Tuesday, 19 November 2024

TCP and UDP

TCP (Transmission Control Protocol) and UDP (User Datagram Protocol) are two fundamental transport layer protocols that define how data is transmitted between devices over a network. They both operate at Layer 4 of the OSI model, but they differ significantly in terms of reliability, overhead, and use cases.

1. TCP (Transmission Control Protocol):
  • Connection-Oriented: TCP requires a connection to be established before data can be transmitted. This is done using a three-way handshake (SYN, SYN-ACK, ACK).
  • Reliability: TCP ensures reliable data transmission by guaranteeing that data packets are delivered in the correct order, without duplication, and free of errors. If packets are lost or corrupted, TCP requests retransmission.
  • Flow Control and Congestion Control: TCP has mechanisms like sliding window and congestion control to avoid overwhelming the receiver or the network.
  • Error Detection: TCP uses checksums and acknowledgments to ensure data integrity. If an error is detected, the packet is retransmitted.
  • Use Case: TCP is ideal for applications where data integrity and reliable delivery are critical, such as web browsing (HTTP), file transfers (FTP), and email (SMTP, IMAP).
  • Example: When you visit a website, your browser and the web server use TCP to establish a connection, exchange data reliably, and close the connection properly.
2. UDP (User Datagram Protocol):
  • Connectionless:UDP does not establish a connection before data is transmitted. Each data packet (called a datagram) is sent independently.
  • Unreliable: UDP does not guarantee that packets will arrive at their destination, nor does it ensure that they will be received in the correct order. There is no retransmission of lost packets.
  • No Flow Control: UDP does not have flow control mechanisms, so it can send data as quickly as the sender can.
  • Low Overhead: Due to its lack of connection setup and reliability mechanisms, UDP has a lower overhead compared to TCP.
  • Error Detection: UDP includes basic error checking using checksums, but it does not provide automatic error correction or retransmission.
  • Use Case: UDP is used in applications where speed is more important than reliability, and where occasional packet loss is acceptable, such as real-time video streaming, online gaming, Voice over IP (VoIP), and DNS queries.
  • Example: In a live video call, UDP is used because low latency is critical, and minor packet loss is acceptable (e.g., some video frames may be lost but the call continues without interruption).

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